Glossary term Retention
Flow
Full absorption in a task pitched at just the right difficulty, hard enough not to bore, easy enough not to frustrate. As skill grows, the challenge has to rise to stay in the zone.
Where you see this in practice
The mechanics that lean on it
Retention02
Energy / Lives
A system that limits how many attempts or sessions a user can have within a given time window.
Retention05
Daily / Weekly Quests
Structured, time-limited objectives that direct user behaviour toward specific actions and reward completion.
Retention10
XP / Leveling
An experience point system where users accumulate points through actions, eventually reaching level thresholds that unlock rewards or status.